BETT International Exhibitor Profiles 2014

Good Programmes useful equipment and software AssistiveWare (Founded in 2000, AssistiveWare® has successfully established itself as a leading innovator of assistive technology software for iOS and Mac OS X with over 125,000 customers worldwide. The company’s flagship product, Proloquo2Go®, is an award-winning Augmentative and Alternative Communication (AAC) application for iPad, iPhone and iPod touch that provides […]

Good Programmes useful equipment and software

  • AssistiveWare (Founded in 2000, AssistiveWare® has successfully established itself as a leading innovator of assistive technology software for iOS and Mac OS X with over 125,000 customers worldwide. The company’s flagship product, Proloquo2Go®, is an award-winning Augmentative and Alternative Communication (AAC) application for iPad, iPhone and iPod touch that provides a “voice” for people who have difficulty speaking or cannot speak at all. Always innovating, AssistiveWare was the first company to release genuine children’s Text to Speech voices. Additional AssistiveWare iOS apps include Pictello™ for creating visual stories and talking photo books, News-2-You a weekly symbol-supported events newspaper and the recently released Proloquo4Text™, a brand new text-based communication app for people who cannot speak.)
  • Beamz Europe (Beamz specialize in state of the art interactive music products allowing students from both Mainstream and SEN with no musical background to play and enjoy music. Transform your classrooms, pull-out rooms, community programs and after care facilities into 21st Century learning environments where knowledge acquisition, skill building and self-expression take place through music. Pupils move their hands through the Beamz lasers to trigger instrument clips, sound effects and songs enabling your pupils to compose, arrange and make MP3 recordings of their own original mixes – they’ll sound great the first time, every time! Use Beamz to teach cause and effect, sequencing, fine / gross motor skills, common core subjects and more.  Or, use it as an incentive / reward for productivity. Beamz is multi platform compatible working with PC, MAC and Apple iOS (iPad / iPhone compatible). Our new activity guide offers a variety of structured activities that showcase how Beamz can be used in many different settings for a variety of purposes.)
  • The Imaging Source Europe GmbH (Established in 1990, The Imaging Source is one of the leading manufacturing of industrial cameras, frame grabbers and video converters. Used for medicine, low vision and production automation, quality assurance, logistics, science and security. Scan2Voice is a portable desktop magnifier that enables partially sighted and low vision users to read printer material and view 3D objects on their computer. The solution consists of a portable scanner and software application. Scan2Docx is a very fast, portable document scanner to scan entire pages, books, magazines and 3D objects.)
  • MyScript (MyScript develops and markets accurate high performance handwriting recognition technology for touch and pen based user interfaces, and provides solutions for digital ink management, for searching in handwritten text, and for the recognition of geometric shapes and mathematical equations. MyScript technology is available in more than 54 languages and for all major Operating Systems.)
  • MyCognition (MyCognition is a cognitive health company dedicated to measuring and improving cognitive health. We are committed to working with schools to improve educational performance and help students with development difficulties. Our cognitive assessment and training products have been specially developed to enhance the thinking, learning and memory processes. We assess cognitive function though our online assessment MyCQEd, which is linked to our applied video game @Escape from monster valley’ ensuring the gameplay is customized to meet individual’s specific cognitive requirements. Designed for student’s aged 11-18 Escape from Monster Valley is a fun way to train the core cognitive domains. )

 Useful for Workshop Leaders to Plan and Create Interesting Lessons

  • Boardworks Ltd (Boardworks is a publisher of a range of educational software which is now used in over 85% of secondary schools in the UK. Boardworks has just launched Doddle, which brings together over 11,000 teaching, homework and revision resources in one (very orange) place. With 19 subjects covered across KS3–KS5, students and teachers can access Doddle online, wherever they are. Doddle is packed with in-class presentations, interactive activities and homework quizzes. All marks are automatically fed into the amazing online markbook too, so you can see at a glance exactly where students need support (and save yourself time!).)
  • Clarity in Sound Light and Vision Ltd (Clarity specialize in the design, supply and installation of sound, lighting, staging and audio- visual systems for schools, colleges and universities, including those with special needs requirements. We design systems for permanent installation or for portable use in school halls, drama studios, lecture theatres, music rooms, staff rooms, reception areas, classrooms and external spaces.)
  • Computers for Africa (Computers 4 Africa is a charitable social enterprise. Our aim is to provide opportunities for the poor and those otherwise excluded from access to IT education and training. We accept unwanted working PCs, refurbish and data wipe them before shipping out to schools, colleges and projects across Africa.)
  • Creaza (Creaza is the perfect toolbox for enabling students to develop their 21st Century Skills. With powerful tools and an extensive, built-in media library, Creaza combines reading, writing and multimedia with critical thinking, communication, collaboration and creativity. Creaza is the leading global educational toolbox for the creative expression of knowledge and skills in the classroom and spare time. We empower educators and students with the technology to create movies, cartoons, mind maps, presentations, soundscapes and much more. Creaza offers you an integrated, web-based toolbox for creative work and literacy. You use the toolbox along with various fully developed thematic universes: historical periods, fairy-tales, fantasy worlds, and current challenges, such as climate/environment.)
  • LaraMera (LaraMera develops adaptive educational software based on current findings from neuropsychological research. During the BETT two innovative tools for training fundamental cognitive skills will be presented; Number Quest Flex and Memory Quest Flex. Number Quest is an adaptive software for children 5-12 years of age targeting key mathematical skills such as the mental number line. Memory Quest is an intensive five-week training program aimed specifically at improving working memory in children and adults with attention difficulties.)
  • Learni (At Learni, the inventors and entrepreneurs of key technology inventions (USB Memory Stick, Software Firewall and Social Music Network) teamed up to help reform the education process. Learni has developed a holistic social & interactive (text-to-speech, translations, explore, share insights, ask questions) learning environment, that enables the students and the teachers to create a close, secure social network over the existing learning books. Students and teachers can enhance the book by adding layers of shared insights with videos, pictures, paintings and links, as well to create their own learning materials and share it with other students and teachers such that learning curriculum can be prepared by the community in a fast and reliable way. We believe in the wisdom of the class, and the analytics tools that we developed show an engagement level that is 300%-1,500% higher than a regular e-Book.)
  • SprintPlus (SprintPlus software helps children, young people and adults with Dyslexia to develop their reading and writing skills.  Using ‘text to speech’ technology, text can be ‘audibly proofed’ before showing it to others. SprintPlus improves written accuracy and builds confidence. Teachers can convert class materials into SprintPDF which can be accessed by PC or Windows 8 tablet by the student.)

May be useful

  • Encyclopedia Britannica (UK) Ltd (Encyclopedia Britannica is a leading provider of learning and knowledge products, written by 4000 expert contributors and rigorously fact-checked. We’re proud to be one of the world’s most trusted sources on every topic imaginable – from the origins of the universe to current events. Today Britannica has a larger and more diverse line of products than ever before, with e-books, online products and apps.  Britannica’s constantly updated, expert wealth of information supports and inspires learning and teaching worldwide. Our outlook is shaped by our tradition of excellence and an understanding of what knowledge seekers need in the digital age.)
  • GeniKids (Smart Robot Albert is the world first smartphone-enabled kids learning service robot. Smart Robot “Albert” is the next generation education tool using a Bluetooth connected Smartphone which serves as both the brains of the operation and the interactive display.)

 

  • OribiAb (Oribi develops computer-based solutions for people with reading and writing difficulties: powerful spellchecking systems and search functions that allow for severe spelling errors. The company was founded in 2001 and has a number of products on the market. Our powerful English spellchecker, Verity Spell, corrects errors better than any of the other major programs on the English-speaking market.)
  • Steve JobsSchool and its unique tools (The Steve JobsSchool prepares pupils aged 4 to 12 for tomorrow’s world using today’s technology. Based on 24/7 access to iPads, a physical and virtual school environment has been developed without traditional grades, where teachers act more like mentors. Having confidence in individual pupils and allowing them to follow their own learning track are important pillars of success; 21st-century skills are a major part of the curriculum. This educational concept is supported by a unique suite of iPad apps: sCoolTool, sCoolSpace, sCoolProject and iDesk Learning Tracker.
  • WizeFloor (This unique teaching tool creates an interactive floor space that’s used and controlled just like a touch screen or tablet device. But because it’s super-sized, children from as young as 3 all the way up to 12 can gesture with their arms, legs and feet as they interact and play memory games or solve puzzles. WizeFloor promotes physical activity, social and kinesthetic interaction, learning through play, teamwork, communication, motivation and creativity. WizeFloor is easy to install. The system consists of a ceiling mounted projector, a reflective vinyl floor matt and it comes with a bundle of interactive software developed by the renowned Alexandra Institute in Denmark. It’s so intuitive that children can create their own WizeFloor games. New games are saved in ‘the cloud’ which allows access from home. Teachers can also collaborate and share content with colleagues.)
  • Wizkids (Wizkids is a Danish programming studio focusing on cloud solutions and speech- and language technology. Wizkids develop learning platforms and assistive software for several different platforms, including iOS, Android, Mac and Windows. Wizkids are innovators and are defining the future of educational technology by designing software that is easy to use and generally available in many languages.)

 

Produced by Ken Carter & Jessica Harrison of Specialkidz